Unity How to Upload Assets to the Publisher
Managing your publishing team
Asset Shop Publisher portal
The Asset Store Publisher portal lets you manage your profile equally an Nugget Store A growing library of free and commercial avails created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole projection examples, tutorials and Editor extensions. More than info
See in Glossary provider.
The Asset Store Publisher portal displays your account information across several tabs:
- PackagesPackages are collections of assets to be shared and re-used in Unity. The Unity Packet Director (UPM) tin can display, add, and remove packages from your project. These packages are native to the Unity Bundle Director and provide a primal method of delivering Unity functionality. Yet, the Unity Package Managing director can also display Nugget Shop packages that you downloaded from the Nugget Store. More info
See in Glossary - Reviews
- Upgrades
- Sales
- Downloads
- Revenue
- Verify Invoice
- Vouchers
- Users
- Payout
- Info
Packages
Use the Packages tab to manage your Asset Store packages and create new packages for submission. The contents of this tab change depending on the status you select from the Package Condition drib-downwards carte du jour.
See Filling in the bundle details for workflows and procedures relating to publishing packages.
Parcel status
A package can go through many states during its lifecycle. When y'all open up the Asset Shop Publisher portal and navigate to the Packages tab, you tin choose a status from the Bundle Status driblet-down menu to see all packages that are in that land:
Status: | Description: |
---|---|
Draft | This is a version of your package earlier you submit it to the Asset Store. A draft represents the information on the Create new package page, but it tin can also include the Assets from your Projection. |
Pending | This is a packet that the Asset Shop Specialists have received for review. You should contact the Asset Store team if your package is still awaiting for more than than one month subsequently you submit it. |
Published | This is a package currently published on the Asset Store and is available for users to purchase and download. |
Declined | If the Nugget Store Specialists reviews your package and decides not to publish it, information technology'south marked as Declined. You can brand any improvements suggested by the Asset Store Specialists, and then create a new draft to resubmit. |
Disabled | When the Asset Store disables a parcel, that means it's not available to publishers or users (fifty-fifty those who have already purchased information technology). Nearly of the fourth dimension this happens because a publisher submits a takedown notice of copyright violation (DMCA) or trademark conflicts. |
Deprecated | When the Nugget Shop deprecates a bundle, that means it's no longer discoverable by customers who haven't downloaded or purchased it. Customers who have already downloaded or purchased the package can still access it from their Unity account. Yous can marking a parcel to be deprecated from the Asset Shop and so that it's no longer bachelor (except to customers who have already purchased or downloaded it). For more information, run across Deprecating your Assets. |
Reviews
The Reviews tab displays feedback from users on your packages.
If you respond to user reviews, make certain your responses are very professional. If you encounter any abusive linguistic communication (either figurative or literal), or if the review has zippo to do with the Nugget itself, click the Report this review push to notify the Asset Store team. For more data, see the Publisher's forum.
Reviews are available via an RSS feed (meet the link at the lesser). You tin can ready a service that can deliver RSS directly to your email account using a third-party provider such as IFTTT or Zapier.
Upgrades
When yous are prepare to publish a new version of your package, you tin manage that on the Upgrades tab.
For more data, run into Upgrading packages.
Sales
The Sales tab displays the sales data on each of your paid packages (one row for each package). It also displays the Gross and Net amounts for the selected month. You tin can view the sales figures for unlike months by changing the month from the driblet down box.
This tab simply displays paid packages.
Column: | Description: |
---|---|
Package | The proper noun of the package, linked directly to your packet folio on the Asset Store. |
Price | The cost of the product at the fourth dimension of the sale. |
Qty | The quantity of purchases for that bundle. |
Refunds | The number of refunds completed for that package. |
Chargebacks | The number of chargeback refunds completed for that package. A chargeback is when a credit-menu provider demands that a retailer compensate them for the loss on a fraudulent or disputed transaction. |
Gross | The gross amount of money earned for that package's sales. |
Start | The date of the start buy for that package for the selected month. |
Final | The date of the last purchase for that package for the selected month. |
Downloads
The Downloads tab displays the number of times a specific Asset has been downloaded by a user. This includes simply paid Assets, but might not match the sales of an Asset in any detail month, considering users might not download the data right away, and can download the data multiple times over the lifetime of use.
This tab merely displays free packages. Paid packages appear on the Sales tab.
Column: | Description: |
---|---|
Packet | The name of the free package bachelor to download. |
Downloads | The number of downloads on that package. |
Starting time | The date of the showtime download for that parcel for the selected month. |
Concluding | The date of the last download for that package for the selected month. |
Revenue
The Revenue tab displays your acquirement earned for each month and when Unity paid your earnings.
Verify Invoice
The Verify Invoice tab lets you enter the invoice number of an Asset Store customer to come across if the invoice is valid. It also displays any packages already refunded for that invoice.
For more information about refunding customers, see Refunding your customers.
Vouchers
The Vouchers tab lets you generate a voucher lawmaking which you can give to a customer. Vouchers let customers to download a paid package for free. This tab also displays any vouchers you take already issued.
For more about how to create a voucher for a paid package, encounter Issuing vouchers.
Users
You can manage members of your publishing squad on the Users tab.
For more than information well-nigh managing team members, come across Managing your publishing squad.
Payout
The Payout tab provides easy access to your Unity ID page where you tin can manage payout options for the revenue earned by your Publisher Account.
For more information about setting upwardly your payout profile and tax data, see Collecting revenue.
Info
The Info tab lets you lot edit the profile of your Publisher Account. This tab appears when you first create your Publisher Business relationship, but you tin can come up back at any fourth dimension to update the data.
The Info tab contains several sections where you tin can add or edit general information almost your business relationship (that'southward non specific to any specific packages):
- Profile
- Promo
- About
- Social links
- Google Analytics
Y'all can click on the links indicated (A) to jump directly to each section.
When y'all are finished, click the Save and Preview button (B) to commit your changes.
Contour
Use the Profile section to update your picture, name, websites, electronic mail addresses, and telephone numbers for your account.
Label: | Description: |
---|---|
Profile flick | Y'all can upload whatsoever logo or make image as long equally it'due south not offensive or vulgar and y'all have the rights or permission to use information technology. Don't use Unity's logo. |
Publisher Name | Enter the name you lot desire to associate with your publisher account. This appears everywhere on your account throughout the Nugget Store, both internally and publicly. Make sure this name does not violate any trademarks or brands. |
Website | Enter the address of the homepage of your website. Your website or portfolio must look professional person and should contain a contact page. |
Client Back up | Enter the URL of the support folio on your website and the electronic mail accost that customers tin can use to contact yous for aid with your packages. For more information, run across Providing support to your customers. |
Business Contact | Enter your concern contact information. This is for internal apply and is not publicly available. We use it when we need to contact you nigh promotions or other business-related issues. |
Technical Contact | Enter your technical contact information. This is for internal employ and is non publicly available. Nosotros use it when nosotros need to contact you lot well-nigh technical issues. |
Promo
Utilise the Promo section to enter promotional images, video, and letters to attract potential customers to your account page.
Characterization: | Description: |
---|---|
Promo media | Upload an image or video file or link to utilize on your Publisher Account page to entice customers to browse your packages. It's what visitors meet get-go, and introduces users to your brand, your work, and yourself. Y'all tin change it often and use information technology for marketing purposes. To add a file, you can either drag and drop information technology or select information technology from your computer when you click the Choose File push. To add a link, you tin can enter the URL and click the Upload link push button. |
Promo headline | Describe your Assets or your make in a curt sentence. Use this headline to concenter the attention of potential customers. This is optional. |
Promo paragraph | Enter a paragraph that describes in more item what kind of Avails you create. Use this space to market yourself equally a brand. |
Almost
Utilise the About department to include any information about yourself, for example your work feel or hobbies, that tin can assist connect yous with users on a more personal level.
Social Media
Utilize the Social Media section to add external links to provide additional ways for users to read about your work, ask questions, or connect with your community.
From the drib-downwards menus (A) select the social media outlet (C) you want to add a link to, up to a maximum of five. A text box appears to the right (B) which you can utilise to add the total URL to your account on that media. For example, you tin can add together a link like this for a YouTube page: https://www.youtube.com/user/<your_id>
.
Google Analytics
Utilize the Google Analytics Abridgement of Unity Analytics
Encounter in Glossary section to connect your product and publisher pages to your Google Analytics business relationship for tracking page views and purchases. Unity does not back up the configuration or use of Google Analytics. For more information, see the Google Analytics website.
For more data about how to connect your Google Analytics account to your Publisher Account, see Connecting your account to Google Analytics.
Managing your publishing team
Source: https://docs.unity3d.com/Manual/AssetStoreAdmin.html
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